![]() The amount of documentation is increasing and on Vimeo there's a great channel named "Go Procedural" where a guy from SideFX (with a very annoying voice/accent haha lol) gives great tutorials with good explanations.Īnyway, if I ever need a true HDR probe or backdrop then I can always revert back to a bit of TG. ![]() However, you can open commercial projects, but they will be saved in non-commercial format. Furthermore you can render animations at 1080p max and all of your project files are saved in the non-commercial file formats which can't be opened in the commercial versions of the software. Houdini Apprentice HD's restrictions are that you can't use 3rd party rendering, if you were to have Renderman, VRay or the like, which I don't. In this second course in the series we will talk about fluids and how to simulate a fluid with equations which seems quite difficult but as promised, we will make things simple as possible. Even with the new fluids stuff I still think this could be very useful, expecaly for post-animation-scene FX (where the. 17522 21 5 First 1 2 Last masterK Member 55 posts Joined: Feb. You can even write shaders yourself for this renderer in a language similar to Renderman shader language which even I do understand a bit with limited foreknowledge.Īlso, a lot of its functionality also uses a node-based system, so the paradigm should be familiar, although Houdini really is a big step up. Keywords that conclude what you will learn here: Core techniques to make a fluid sim, simple codes or steps to use them in your solver, simple smoke solver in Houdini by microsolvers. SideFX Labs Partners Industries Film & TV Game Development. and also offers nice geometry through displacements which can be rendered efficiently and superfast with Mantra PBR. With Houdini you can do tree modeling, water, clouds, smoke etc. I'm strongly thinking of buying that and lock myself up with that for a year or two. I want to ‘mesh’ it, I was thinking I would convert it to VDB and then to polys to have maximum control however the ‘VDB from Particles’ node is not taking the alembic particles (ie. Shows up great in Houdini, no problems there. However, there's one package which has it ALL and is also for $99 available with only a couple of restrictions: Houdini (Apprentice HD). Hi, I am importing an Alembic particle sequence from realflow. Guess you can also do that with realflow with a bit of play, but I think naturally FumeFX lends itself better to this purpose. Shock waves shouldn't be too hard to do either. In that regard FumeFX is much more suitable for fire and smoke, hence its name.įumeFX offers great simulations for (pyroclastic) clouds and with wavelet functions you can obtain great details in relatively medium res sims. These Fusion CIS guys are damn smart with Realflow, so unless you don't buy their stuff it will take some years and extensive knowledge/experience to achieve these results.
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